async public void AuthPlayer()
{
string name = emailInput.GetComponent<InputField>().text;
EnjinUsers user = await EnjinUsers.AuthPlayer(name);
EnjinIdentities userIdendityOption = await user.GetIdentityForAppId(_appID);
EnjinIdentities userIdentity = userIdendityOption.Reduce(() => {
throw new System.Exception("User Identity not Found");
});
GoToGame();
}
This is my attempt at converting the “Login” to “AuthPlayer” using the new SDK. This script is non - functional. If you have a better way please let me know and thank you.